The AR, VR, and XR market is expected to grow from $40.4 billion in 2024 to $62 billion by 2029, driven by major players in the U.S. (Meta, Apple) and Asia (ByteDance, Sony).
The metaverse market, valued at $230.1 million in 2024, is projected to reach $1.7 billion by 2030, growing at a 39.13% CAGR.
Key Applications
Education: Virtual labs for special needs therapy.
Healthcare: VR dental simulators.
Tourism: Virtual landmark tours.
Enterprise: VR onboarding, defense training.
Architecture & Real Estate: 3D visualization, 360° virtual tours.
Trends & Challenges
Trends:
Growing metaverse adoption.
AI integration in VR training.
Government support for development.
Challenges:
Slow adoption due to infrastructure limitations.
High costs of advanced VR hardware.
AIXR-CyberTrain: Adaptive AI & XR-Based Cyber Defense Training for Real-World Threat Simulation/Emulator


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