The AR, VR, and XR market is expected to grow from $40.4 billion in 2024 to $62 billion by 2029, driven by major players in the U.S. (Meta, Apple) and Asia (ByteDance, Sony).

The metaverse market, valued at $230.1 million in 2024, is projected to reach $1.7 billion by 2030, growing at a 39.13% CAGR.

Key Applications

  • Education: Virtual labs for special needs therapy.

  • Healthcare: VR dental simulators.

  • Tourism: Virtual landmark tours.

  • Enterprise: VR onboarding, defense training.

  • Architecture & Real Estate: 3D visualization, 360° virtual tours.

Trends & Challenges

Trends:

  • Growing metaverse adoption.

  • AI integration in VR training.

  • Government support for development.

Challenges:

  • Slow adoption due to infrastructure limitations.

  • High costs of advanced VR hardware.

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AIXR-CyberTrain: Adaptive AI & XR-Based Cyber Defense Training for Real-World Threat Simulation/Emulator

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